May 31, 2026
I built a tool that generates 3D objects assembled with separate, logical parts (e.g. it generated a microwave in the video with complete internal assembly and a door that swings open)
Here's something that might blow your mind — an AI tool that doesn't just generate solid 3D models, but builds fully modular objects with separate, editable parts. And get this — according to /u/mhb-11, it’s using a different approach than typical AI generators. Instead of creating a single, solid mesh, it writes Blender Python code that assembles objects as structured scene graphs. That means you can rig, animate, or tweak individual components — like changing a robot’s arm — without regenerating the whole thing. Now, here’s where it gets fascinating: this method relies on an LLM as a structured code compiler, not just pixel diffusion. The final export is a clean GLB file with working pivots and transforms, making it practical for real-world use. As /u/mhb-11 explains, this shifts the game from static models to modular, editable assets. If this pattern holds, the future of AI-generated 3D isn’t just about looks — it’s about building tools that actually fit into workflows, not break them.